tag:blogger.com,1999:blog-2654978262251238660.post2645764803122284360..comments2011-04-07T07:56:54.058-07:00Comments on These Dice Look Funny: The perfect zombie gameTheronhttp://www.blogger.com/profile/04831814327937947211noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2654978262251238660.post-39262814264643262302009-02-24T08:34:00.000-08:002009-02-24T08:34:00.000-08:00I'd prefer an initiative system. Adds a little fla...I'd prefer an initiative system. Adds a little flavor to combat, especially against raiders and the like (since zombies would act last an awful lot). Plus, effects like fear, concussion, and suppressive fire can affect your initiative.Theronhttps://www.blogger.com/profile/04831814327937947211noreply@blogger.comtag:blogger.com,1999:blog-2654978262251238660.post-13847974069471479832009-02-24T07:26:00.000-08:002009-02-24T07:26:00.000-08:00Turn based would be a definite plus. However there...Turn based would be a definite plus. However there's the question of what kind of turn based. It could be where Side A has all its units move and take actions and then Side B does the same, continuing back and forth. This is the sort of thing you see in Fire Emblem and many other turn based strategy RPGs. However there's also the method used in Shining Force where each unit has some sort of initiative which determines the order in which they act.Anonymousnoreply@blogger.com