Tuesday, March 10, 2009

Necropolis 2355: Garrison Lance





Fritz, Chaplain of the Ordo Lazari Sancti
The Hippocratic Oath is more of a Hippocratic Suggestion.
Ag d8, Sm d8, Sp d8, St d6, Vg d6
Faith d8, Fighting d6, Guts d10, Healing d10, Notice d8, Shooting d6, Stealth d4
Pace 6, Parry 5, Toughness 9(4)
Arrogant
Arcane Background (miracles), Command, Healer, Medic!
Gear: Flechette SMG, molecular dagger, medkit, light armor
AB: 10 PP; bolt, healing, smite

Wednesday, March 4, 2009

Remember what I was saying about Old School?

I defined Old School, you may remember, as an adversarial relationship between the GM and players.

Saturday, February 28, 2009

10 Monsters I Love to Use

This meme is floating around the gaming community, so I thought I'd do it here.

10 Monsters I Love Using, and Why (In No Particular Order)

1. Elves: I like using regular ol' high elves a lot. They make good enemies, at least the way I run them - aloof, convinced of their superiority, and often extremely well-intentioned.
2. Dogs: I like the idea that, in a land of adventure and mystery, there are still people who train big ol' attack dogs. Dogs are a threat that the players can identify with more easily than anything else on this list.
3. Zombies: Who doesn't like zombies? They're great generic bad guys.
4. Oozes: Creepy, inhuman, hungry, tough. Oozes.
5. Mummies: Undead warrior-priests with a vulnerability to fire are a good fit in many campaigns. Very dangerous to an unprepared party, but they have a vulnerability that many players can latch on to. They also often hang out with nos. 3 and 4.
6. Cultists: Sometimes I don't feel like making a villain with emotional underpinnings and human vulnerability. That's what zealots are good for.
7. Tree-people: All kinds. Ents, shambling mounds, animated christmas trees. They're fantastic allies and powerful enemies and they represent the raw fury of nature many times.
8. Gatormen: Alligator guys are slightly scarier than the more generic "lizardmen," merely because they paint a better picture.
9. Drakes: All the power of a dragon, none of the negotiation. Excellent when paired with cultists.
10. Ghouls: They're like a Zombie +1, and they have a creepy paralyzing ability. Additionally, they retain enough mad intelligence to lay traps, lie in wait, and even capture party members to use as bait.

Friday, February 27, 2009

Necropolis 2355: Garrison Lance







Garrison Lance is lucky to have Joe on the team. Joe is a pioneer in sentrygun technology, nearly as effective as three soldiers when it comes to defending an area.

Joe, Knight Combat Engineer of the Ordo Praetorio
How am I gonna stop some mean Mother Hubbard from tearing me a structurally superfluous new behind? The answer is a gun. And if that don't work...use more gun.
Ag d6, Sm d10, Sp d6, St d6, Vg d6
Driving d8, Fighting d8, Guts d6, Knowledge (artillery) d6, Knowledge (engineering) d10, Notice d8, Repair d8, Shooting d6
Pace 6, Parry 6, Toughness 9(4)
MacGuyver, Technically Inclined
Quirk (given to philosophical musings), Outsider (good ol' boy)
Gear: Levant field mortar, flechette MG (with tripod, hopper, and movement sensor), MG control case, flechette SMG
Special ability: Joe is adept at picking the most efficient field of fire when he sets up FMGs in sentry mode. They gain an effective die type of d10 in Shooting when Joe deploys them.

Thursday, February 26, 2009

Necropolis 2355: Garrison Lance









Mick, Knight Scout of the Ordo Hastae Sanctae
Be polite. Be efficient. Have a plan to kill everyone you meet.
Ag d8, Sm d6, Sp d6, St d6, Vg d6
Climbing d6, Driving d6, Fighting d4, Guts d6, Notice d6, Shooting d10, Stealth d10, Survival d6, Tracking d6
Pace 6, Parry 4, Toughness 9(4)
Marksman, Woodsman
Cautious
Gear: Flechette sniper rifle, molecular sword, improved light body armor, common gear
The Onion finally asks some questions I want answered: Are video games preparing our children for the post-apocalyptic future?

Wednesday, February 25, 2009

Necropolis 2355: Garrison Lance

In 2355, a double strength Lance of Knights from all orders was assembled with the express purpose of defending secure points against Corporate espionage. With no Senior Knight, this Lance was to act autonomously, using resources and the Lance's unique structure to its best advantage. These nine Knights became known...as Garrison Lance.









Mikhael, Knight Infantry Support of the Ordo Praetorio
Some people think they can outsmart me. Maybe...maybe. I have yet to meet one who can outsmart bullet.
Ag d6, Sm d4, Sp d6, St d10, Vg d10
Fighting d6, Guts d8, Notice d6, Shooting d8, Taunt d6
Pace 6, Parry 5, Toughness 14(6)
Assault, Brawny, Rock and Roll
Habit (tucks sandwiches away for consumption), Quirk (laughs maniacally in battle), Quirk (prefers to use cestus rather than sword)
Gear: Flechette MG, molecular sword, improved medium body armor, common gear, 2 sandwiches