Today's post won't be terribly game related, but just something like a summary of my goals in writing for this blog. Though at the time of this writing, I just had a mental exercise idea, so actually I'll write that below.
1. Troubleshooting: My Deadlands group meets on Tuesdays, so while I would like to avoid play reports (which are often dry and boring to read), I may make mention of difficulties I encountered and how I solved them. The corollary is how I should have solved these difficulties.
2. Brainstorming: I often have talks with my brother, who is running an "Age of Mythology" style game; the two of us use each other as a sounding board about every week. I may post some of the ideas we toss around.
3. Lazy journaling: At present, I'm part of a sketch comedy troupe. I really should be doing the "daily journaling" thing to improve my writing, so I'll count these posts as "Wednesday" and my Deadlands notes as "Tuesday." There, I am learning to creatively shirk my duties. My duties to myself.
4. Escape: Without getting into details, my life is pretty awful at the moment; as almost all of us in this hobby recognize the need we share as nerds to escape reality early and often. Setting aside a few minutes to write a blog entry every week, not to mention the few minutes I spend collecting notes every day or so, should help.
And now, the mental exercise: There's a meme going around that says "look to your left, the first item you see is now your superhero identity." Okay, well, I am now going to turn the first item to the left of my computer into a player character race for Savage Worlds. Feel free to do the same for Pathfinder, 4th Edition, FUDGE, or the system of your choice.
CHILDREN OF JARDEN
Inspired by: a box of party toothpicks.
The Children are tree-like creatures possessed of a tall, slender, surprisingly heavy frame. Among the treepeople of the Northwestern forests, they have the only real reputation for friendliness and joviality, often acting as liaisons between the Ancient Trees and the Great Civilized Nations. The Children's society is unique in that it is largely centered around groups of friends rather than a traditional family structure; since the Children grow in groves from seeds that could have sprung from one of thousands of parents, perhaps there is some logic to this. It's not uncommon in the Northwest to find Children who have decided to spread their friendship to mixed-race adventuring parties.
Long Limbs: The Children have Reach +1 due to their long limbs. Their base Pace is 8.
Bark: The Children have +2 Armor due to their thick skin.
Caution, Flammable: Fire attacks add +1 to their chance of lighting one of the Children on fire.
Loyal (minor): Children of Jarden raised in the Northwest woods have the Loyal Hindrance. Exceptions exist, but must pick another Hindrance to compensate.
Unique Biology: The Children do not need to eat or breath, but being without oxygen or water causes them to suffer as if they were starving.