http://www.netfunny.com/rhf/jokes/98/Jul/gazebo.html
The Dread Gazebo (WC)
Dread Gazebos are actually a form of the Gargoyle, an ornamental guardian dedicated to protecting a given area - in this instance, gardens and parks. Like its lesser cousin, a Gazebo lies in wait until someone attempts to destroy it or desecrate its territory, at which point it awakens and quickly devours the responsible party. Usually, in this case, the entire party.
Attributes: Agility d6, Smarts d8 (A), Spirit d8, Strength d12+4, Vigor d10
Skills: Fighting d10, Notice d6, Tracking d10
Pace: 14; Parry: 7; Toughness: 15(4)
Abilities:
- Armor +4: Gazebos are solid wooden constructions.
- Bite: Gazebos may bite any adjacent opponent they have grappled with their tentacles (see below) for 2d12+4 damage.
- Berserk: As per the Edge.
- Construct
- Fear (-2): An angry Gazebo may chill the blood of even stalwart adventurers.
- Fearless
- Gardener: Gazebos leave no trace of their steps.
- Immunity: Gazebos are immune to piercing and blunt weapons.
- Infravision
- Large: Anyone attacking a Gazebo receives a +2 bonus. However, unlike most Large creatures, Gazebos do not receive a penalty when attacking targets Size 0 or larger.
- Size +4: Gazebos are large creatures.
- Tentacles: When angered, the floorboards of a Dread Gazebo splinter and a hellish dimension is unearthed, from which issue forth a dozen or more tentacles. They have Toughness 6, one Wound, and are immune to piercing and blunt weapons. Tentacles may grapple an opponent and drag them 2" per round towards the Gazebo until they escape. They have a Reach of 6", Fighting d8, and Strength d10. The tentacles may attack as many as three opponents per round.
- Weakness (fire): Gazebos catch on fire on a 4-6 on the d6. Fire attacks deal +2 damage to the Gazebo, and they must roll Spirit in order to any target with a visible source of flame.
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