The McSlaughter Brothers have found it very useful, on occasion, to hire a Really Creepy Guy. In addition to the skills they tend to bring to the table (torture, mostly), Really Creepy Guys tend to wind up the target of attacks before the relatively-normal-looking Brothers do because seriously, he is creeping me out.
The McSlaughters hit pay dirt with their current RCG, the Dungeon Master, a leatherclad sadomasochist who accepted employment as a way to pay off a rather large bill at a rather exclusive brothel.
The Dungeon Master (Wild Card)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d12
Skills: Climbing d6, Fighting d8, Healing d6, Intimidation d10, Knowledge (leatherworking) d6, Notice d8, Shooting d12, Stealth d8, Streetwise d4, Taunt d8
Pace 6, Parry 6, Toughness 10(2)
Hindrances: Delusion (sadomasochist), Quirk (really creepy), Poverty
Edges: Combat Reflexes, Dodge, Hard to Kill, Improved Nerves of Steel, Marksman, Strong Willed, Quick Draw, Very Hard to Kill
Gear: Leather Armor +1, torture implements, whip, crossbow and 20 bolts, knife, 3 fire bolts (act as 3d6 damage Bolt power), 1 healing potion